Sunday, May 12, 2013

Side-Game 1: The iPhone Alert Game

As we all know, most people in the modern world have a smart phone, but this game is specifically oriented towards those individuals with iPhones (you know, people like us who've gotten sucked past the event horizon of having an iPhone and probably well never go back from not knowing how?).

This game is simple. Based on the number of people playing in the drinking game you're currently playing (since the iPhone game cannot be guaranteed to get you anywhere if you're just not popular enough to have an active phone life), you pick however many Ringtones from the iPhone text message and app alert noises.

From here, you assign the number of sip accordingly to each ringtone. Marimba is 1, Alert is 2, so on and so forth until everyone has a different ringtone set to default and each ringtone is worth up to a maximum of 3 sips at a time. So, repeat 1 sip, 2 sips, 3 sips, then start at 1 sip again, looping around for however many people you need.

Once you've assigned the ringtones, the real challenge begins. All players must turn their phones on loud. Not silent, not vibrate, but loud (after all, everyone has to hear the ringtone).

Of course, where would the fun be without a twist? If you're not paying attention and you forget to take your sips or you miss the sound, your sips are doubled to a maximum of six sips at one time.

This game is designed to be played at the same time as another game in order to maximize sloshiness, but also to distract other players, making them more likely to miss their turns and thus, having to drink doubly.

~~~

Please, please drive responsibly, do not drive drunk, because if you're playing two games at once (the right way), you will be schwasted before the party even starts.  While we condone having fun, we do not condone irresponsible habits, drinking in driving, or any other sort of asinine behavior that leads to someone harming themselves or others.

And last, but not least, have fun!

Monday, May 17, 2010

Game 3: Paint

This game is for anyone who's into home improvement. Got a room to paint? Let's play Paint then! Have yourself a mixed drink at the ready in a cup you don't mind getting a little messy. There's only one rule of the game: Any time you have to dip your brush back into the paint, you take a drink.

Susan Says:
"It took me three weeks to paint Amanda's room, but it was a damn good three weeks."

Game 2: The First Wives Club

What You'll Need:

  • The First Wives Club Dvd (or bluray or video tape, whatever).
  • Any Alcoholic Beverage
  • At least 1 Friend

Take Shots When:

  • Any time Elise Elliot (Goldie Hawn) drinks, or anyone mentions her drinking.
  • Any time Brenda Cushman (Bette Midler) does something Jewish or mentions Judaism in any form.
  • Any time Annie Paradis (Diane Keaton) whines or cries.
  • Any mention of Chris Paradis (Jennifer Dundas) 's lesbianism.
  • Any time Any Character says the name Cynthia.
  • Two shots when Cynthia Swann Griffin (Stockard Channing) kills herself. (Just to get you started).

Game 1: The Lynnette Game

CAUTION: This game is not to be taken lightly.

This game requires two key elements:


  • Any sort of alcoholic beverage (beer, mixed drinks, etc. Trying to do individual shots is cocky, and possibly even stupid, but if you can refill a shot in less than 5 seconds, be our guest).
  • That 70's Show
  • (Friends are optional.)

From the mouth of Susan:

"Well, Lynnette and I used to be really lame and have nothing but alcohol and no plans, so we'd sit on the couch and watch That 70's Show. Lynnette loves that show. Well, let me think. I was sitting on the couch, Lynnette was sitting on the chair, and it's a little fuzzy, but Lynnette said something like 'URGH I'm bored', so I decided to create a game for her. The show was on, so I told her every time they play the laugh track (the generic hahahaha! laughter sound after any remotely close to funny joke) you chug. After one episode, we had to change it to individual sips."

To this day, the Lynnette game remains our #1 Game, with the widest audience of any of our self-inspired games.